Talk:Hammer Cordon Usage: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(info_player_start)
Line 1: Line 1:
Valve maps has SEVERAL info_player_start entities in their maps at once. This is ''probably'' because only one of them is the real one, and ''probably'' because the others are used when cordoning off areas, so I imagine there is a flag that can be set for these entities to avoid having to create and delete new info_player_start entities all the time. --[[User:Andreasen|Andreasen]] 05:46, 17 Aug 2006 (PDT)
Valve maps has SEVERAL info_player_start entities in their maps at once. This is ''probably'' because only one of them is the real one, and ''probably'' because the others are used when cordoning off areas, so I imagine there is a flag that can be set for these entities to avoid having to create and delete new info_player_start entities all the time. --[[User:Andreasen|Andreasen]] 05:46, 17 Aug 2006 (PDT)
:The '''Master''' flag on the [[info_player_start]] is used for this (in single-player maps). --[[User:JeffLane|JeffLane]] 20:22, 17 Aug 2006 (PDT)

Revision as of 20:22, 17 August 2006

Valve maps has SEVERAL info_player_start entities in their maps at once. This is probably because only one of them is the real one, and probably because the others are used when cordoning off areas, so I imagine there is a flag that can be set for these entities to avoid having to create and delete new info_player_start entities all the time. --Andreasen 05:46, 17 Aug 2006 (PDT)

The Master flag on the info_player_start is used for this (in single-player maps). --JeffLane 20:22, 17 Aug 2006 (PDT)