Npc fastzombie: Difference between revisions
		
		
		
		
		
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 Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
		
	
| mNo edit summary | m (→Entity Description:  Rewote opinion into fact and suggestion.) | ||
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| ==Entity Description== | ==Entity Description== | ||
| [[Image:zombie_fast.jpg|frame|right|Fast Zombie]] | [[Image:zombie_fast.jpg|frame|right|Fast Zombie]] | ||
| '''Fast zombies''' (as their name implies) are very fast and attack quickly.  | '''Fast zombies''' (as their name implies) are very fast and attack quickly. They can easily overwhelm the player, so consider pacing their attacks. In [[Ravenholm]], the player usually encountered 1-2 fast zombies at a time, although several could be heard climbing gutters to help the player plan better.   | ||
| If the zombie's human host body is sufficiently damaged, the controlling [[Npc_headcrab_fast|fast headcrab]] may detach and attack on its own. | If the zombie's human host body is sufficiently damaged, the controlling [[Npc_headcrab_fast|fast headcrab]] may detach and attack on its own. | ||
Revision as of 08:46, 6 August 2006
Entity Description
Fast zombies (as their name implies) are very fast and attack quickly. They can easily overwhelm the player, so consider pacing their attacks. In Ravenholm, the player usually encountered 1-2 fast zombies at a time, although several could be heard climbing gutters to help the player plan better.
If the zombie's human host body is sufficiently damaged, the controlling fast headcrab may detach and attack on its own.
Fast zombie jump calculations are based off of info_node placement. If fast zombies are having difficulty jumping over obstacles, try using the ai_moveprobe_debug command to pinpoint problems.
Keyvalues
Flags
Inputs
- Attach to a specified vehicle entity
