Npc barnacle: Difference between revisions
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Note:Most players will prefer not to get caught by a barnacle, and prefer avoiding it altogether, so unless it would be part of a puzzle, you might want to provide a way to get past the barnacle without killing it.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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m (Turned a personal opinion into fact and suggestion.) |
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Stationary ceiling-mounted 'fishing' monster. They were originally devised in [[Half-Life]] as a simple way to limit movement in levels, and their function remains relatively the same in [[Half-Life 2]]. | Stationary ceiling-mounted 'fishing' monster. They were originally devised in [[Half-Life]] as a simple way to limit movement in levels, and their function remains relatively the same in [[Half-Life 2]]. | ||
{{note| | {{note|Most players will prefer not to get caught by a barnacle, and prefer avoiding it altogether, so unless it would be part of a puzzle, you might want to provide a way to get past the barnacle without killing it.}} | ||
{{npcnote}} | {{npcnote}} |
Revision as of 04:21, 6 August 2006
Entity Description
Stationary ceiling-mounted 'fishing' monster. They were originally devised in Half-Life as a simple way to limit movement in levels, and their function remains relatively the same in Half-Life 2.


Dedicated Console Variables
- sk_barnacle_health
- <integer> Barnacle Spawn Health
- npc_barnacle_swallow
- <boolean> Use prototype swallow code
- This makes the ragdolled yummy play this activity: ACT_GESTURE_BARNACLE_STRANGLE
Keyvalues
- RestDist
- <float> Distance above the ground that the tongue should lie when the barnacle is at rest
Flags
- Template:Fl basenpc
- 65536 : Cheap death
- Template:Ep1 add
Inputs
- Drop tongue
- Set Drop Tongue speed