Npc barnacle: Difference between revisions

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Stationary ceiling-mounted 'fishing' monster. They were originally devised in [[Half-Life]] as a simple way to limit movement in levels, and their function remains relatively the same in [[Half-Life 2]].
Stationary ceiling-mounted 'fishing' monster. They were originally devised in [[Half-Life]] as a simple way to limit movement in levels, and their function remains relatively the same in [[Half-Life 2]].


{{note|There should always be a way to get past a barnacle without killing it, unless it is part of a puzzle. Most players will rarely get caught by barnacles, if at all; however, don't force the player to get caught!}}
{{note|Most players will prefer not to get caught by a barnacle, and prefer avoiding it altogether, so unless it would be part of a puzzle, you might want to provide a way to get past the barnacle without killing it.}}


{{npcnote}}
{{npcnote}}

Revision as of 04:21, 6 August 2006

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Entity Description

Barnacle

Stationary ceiling-mounted 'fishing' monster. They were originally devised in Half-Life as a simple way to limit movement in levels, and their function remains relatively the same in Half-Life 2.

Note.pngNote:Most players will prefer not to get caught by a barnacle, and prefer avoiding it altogether, so unless it would be part of a puzzle, you might want to provide a way to get past the barnacle without killing it.
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Dedicated Console Variables

  • sk_barnacle_health
<integer> Barnacle Spawn Health
  • npc_barnacle_swallow
<boolean> Use prototype swallow code
This makes the ragdolled yummy play this activity: ACT_GESTURE_BARNACLE_STRANGLE

Keyvalues

  • RestDist
<float> Distance above the ground that the tongue should lie when the barnacle is at rest

Flags

Inputs

Drop tongue
Set Drop Tongue speed


Outputs