Source on Android: Difference between revisions
| Line 52: | Line 52: | ||
| ==Installing on an SD-Card== | ==Installing on an SD-Card== | ||
| Installing all the game files on the SD-Card can be beneficial if the internal storage full or the user just prefers it that way.<br> | Installing all the game files on the SD-Card can be beneficial if the internal storage is full or the user just prefers it that way.<br> | ||
| However since the app only allows for the choosing of directories from the internal storage, the SD-Card path has to be entered manually. | However since the app only allows for the choosing of directories from the internal storage, the SD-Card path has to be entered manually. | ||
Revision as of 18:51, 5 July 2024
On May 12, 2014, NVIDIA released an exclusive port of  Portal and
 Portal and  Half-Life 2 to their NVIDIA Shield platform.
 Half-Life 2 to their NVIDIA Shield platform.
Ever since then, buying a NVIDIA Shield device was the only way of playing those two games on a Android based system.
History
In 2019 a user named "niIlerusr" started uploading development videos to YouTube showing off a modified version of the NVIDIA Shield version of  Half-Life 2 running on a standard Android device.
 Half-Life 2 running on a standard Android device.
In his first video on the topic he shows off the touch capabilities of the mod.
A public build would be released on October 30, 2020. This build included playable versions of  Half-Life 2,
 Half-Life 2,  Half-Life 2: Episode One,
 Half-Life 2: Episode One,  Half-Life 2: Episode Two and
 Half-Life 2: Episode Two and  Portal.
 Portal.
Since then many other games have been ported such as  Half-Life 2: Deathmatch,
 Half-Life 2: Deathmatch,  Half-Life: Source,
 Half-Life: Source,  Day of Defeat: Source and
 Day of Defeat: Source and  Counter-Strike: Source.
 Counter-Strike: Source.
Installation
- Download the latest Source Engine apk and then the game apk of your choosing (the Source Engine app launches base Half-Life:2)
- In the phone's storage create a folder called  srceng(or anything really)
- Connect your phone to your PC with a cable or wirelessly
- Go into the  Half-Life 2 directory and copy over every folder aside from the bin and steam_input folder into the srceng folder Half-Life 2 directory and copy over every folder aside from the bin and steam_input folder into the srceng folder
- Set the path to the game resources in the Source Engine app
 Tip:If the gallery app picks up the images from the game files, place a ".nomedia" file in the srceng folder
Tip:If the gallery app picks up the images from the game files, place a ".nomedia" file in the srceng folderInstalling Other Games
To install games besides  Half-Life 2 simply copying the folder of the same name as the game to the srceng folder is all that is needed.
 Half-Life 2 simply copying the folder of the same name as the game to the srceng folder is all that is needed.
For example, to install  Portal copying the folder
 Portal copying the folder 
/steamapps/common/Portal/portal to the srceng folder will let you play  Portal via the Portal app.
 Portal via the Portal app.
The following diagram showcases the game folder structure:
srceng
|
├── hl2         -->  Half-Life 2, (REQUIRED FOR ALL GAMES)
├── platform    -->  Half-Life 2, (REQUIRED FOR ALL GAMES)
|
├── hl2mp       -->  Half-Life 2: Deathmatch
├── episodic    -->  Half-Life 2: Episode 1
├── ep2         -->  Half-Life 2: Episode 2
|
├── hl1         -->  Half-Life: Source
├── dod         -->  Day of Defeat: Source
├── cstrike     -->  Counter-Strike: Source
└── portal      -->  PortalInstalling on an SD-Card
Installing all the game files on the SD-Card can be beneficial if the internal storage is full or the user just prefers it that way.
However since the app only allows for the choosing of directories from the internal storage, the SD-Card path has to be entered manually.
 Warning:Installing the game files on the SD-Card is not recommended by the developers
Warning:Installing the game files on the SD-Card is not recommended by the developers
Getting the path to the SD-Card alone can be challenging since regular file managers just report it as SD Card and don't give the actual path to it.
The easiest and least "ad-riddled" way of getting the SD-Card path is to connect the device to a computer loaded with ADB (Android Debug Bridge)
To use ADB, USB debugging has to be enabled which varies from OS to OS.
 Tip:Simply look up your device on the internet for instructions on enabling USB debugging
Tip:Simply look up your device on the internet for instructions on enabling USB debuggingOnce all that has been done a command prompt has to be opened in the folder in which ADB is located in (this can be done by typing cmd in the address bar)
Then to confirm that the device is recognized by the system, typing in adb devices will show all attached devices.
If a string of numbers and letters followed with device shows up, that means that it has been detected.
Next, type adb shell
Then, type df. This will list all directories on a root level. The directories we are interested in are usually at the bottom.
There should be 2 directories starting with 
/storage/.
The internal storage will always be 
/storage/emulated while the SD-Card is usually 
/storage/ followed by a 8 character string divided into two by a -
For example:
/dev/fuse			109783884 53449520 56203292   49%  /storage/emulated		<- The Internal Storage
/dev/fuse			124835840 35815296 89020544   29%  /storage/9257-194E		<- The SD-CardThe path specified (in this example 
/storage/9257-194E) is what we will write in the "Path to game resources" dialog in the app.
External Links
Latest  Counter-Strike: Source apk
 Counter-Strike: Source apk
Latest  Half-Life 2: Deathmatch apk
 Half-Life 2: Deathmatch apk
Latest  Day of Defeat: Source apk
 Day of Defeat: Source apk





