Tf weaponbase melee: Difference between revisions

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(-added class hierarchy, cleanup)
m (Classifying as model entity)
 
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{{CD|CTFWeaponBaseMelee|file1=tf_weaponbase_melee.cpp}}
{{CD|CTFWeaponBaseMelee|file1=tf_weaponbase_melee.cpp}}
{{this is a|point entity|game=Team Fortress 2|name=tf_weaponbase_melee}} It is used by all melee weapon entities in TF2 for fundamental melee weapon functions.
{{this is a|model entity|game=Team Fortress 2|name=tf_weaponbase_melee}} It is used by all melee weapon entities in TF2 for fundamental melee weapon functions.


{{note|Emits weapon data file errors upon the creation of this entity through the <code>ent_create</code> command.}}
{{note|Emits weapon data file errors upon the creation of this entity through the <code>ent_create</code> command.}}

Latest revision as of 04:35, 19 May 2025

C++ Class hierarchy
CTFWeaponBaseMelee
CTFWeaponBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ tf_weaponbase_melee.cpp

tf_weaponbase_melee is a model entity available in Team Fortress 2 Team Fortress 2. It is used by all melee weapon entities in TF2 for fundamental melee weapon functions.

Note.pngNote:Emits weapon data file errors upon the creation of this entity through the ent_create command.

Dedicated Console Variables and Commands

tf_weapon_criticals_melee <integer>
Determines whether melee weapons are eligible for critical hits.
0 - Melee weapons do not randomly crit.
1 - Melee weapons can randomly crit only if tf_weapon_criticals is also enabled.
2 - Melee weapons can always randomly crit regardless of the `tf_weapon_criticals` setting.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.