Obj attachment sapper: Difference between revisions
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Bug:The sapper can be placed twice on a building just before its upgrade animation, which results in the original sapper becoming invulnerable. [todo tested in ?]
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{{CD|CObjectSapper|file1=tf_obj_sapper.cpp}} | {{CD|CObjectSapper|file1=tf_obj_sapper.cpp}} | ||
{{this is a| | {{this is a|model entity|game=Team Fortress 2|name=obj_attachment_sapper}} | ||
__NOTOC__ | __NOTOC__ | ||
==Entity Description== | ==Entity Description== |
Revision as of 04:33, 19 May 2025
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CObjectSapper |
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obj_attachment_sapper
is a model entity available in Team Fortress 2.
Entity Description
This entity is used for the sapper weapon placed on a building or Mann Vs. Machine robot. It has 100 health and a build time of 0.1 seconds.

Dedicated Console Variables and Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
obj_sapper_amount | 25 | health | Amount of health inflicted by a Sapper object per second. |
Trivia
- At one point a dynamite sapper was planned to be added, but that weapon got scrapped.
See also
'every unreleased weapon hidden within tf2's code leak' - By shounic