Grenade beam: Difference between revisions
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m (Classifying as model entity) |
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{{CD|CGrenadeBeam|file1=grenade_beam.cpp}} | {{CD|CGrenadeBeam|file1=grenade_beam.cpp}} | ||
[[File:item_ammo_smg1_grenade.jpg|thumb|200px|right|.]] | [[File:item_ammo_smg1_grenade.jpg|thumb|200px|right|.]] | ||
{{this is a| | {{this is a|model entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=grenade_beam}} This is the grenade created and not included in game launch. It is not affected by the gravity gun. which emits a {{ent|grenade_beam_chaser}} which follows with beams. | ||
==ConVars/Commands== | ==ConVars/Commands== |
Revision as of 04:31, 19 May 2025


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CGrenadeBeam |
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grenade_beam
is a model entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch. This is the grenade created and not included in game launch. It is not affected by the gravity gun. which emits a grenade_beam_chaser which follows with beams.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
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FGD code
[Todo]
Categories:
- TODO rewrite lang to LanguageBar
- CBaseAnimating
- Model entities
- Half-Life 2 entities
- Half-Life 2 model entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One model entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two model entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch model entities
- Half-Life 2 Weapons