Grenade beam: Difference between revisions

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(-added class hierarchy, cleanup)
m (Classifying as model entity)
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{{CD|CGrenadeBeam|file1=grenade_beam.cpp}}
{{CD|CGrenadeBeam|file1=grenade_beam.cpp}}
[[File:item_ammo_smg1_grenade.jpg|thumb|200px|right|.]]
[[File:item_ammo_smg1_grenade.jpg|thumb|200px|right|.]]
{{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=grenade_beam}} This is the grenade created and not included in game launch.  It is not affected by the gravity gun. which emits a {{ent|grenade_beam_chaser}} which follows with beams.  
{{this is a|model entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=grenade_beam}} This is the grenade created and not included in game launch.  It is not affected by the gravity gun. which emits a {{ent|grenade_beam_chaser}} which follows with beams.  


==ConVars/Commands==
==ConVars/Commands==

Revision as of 04:31, 19 May 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CGrenadeBeam
CBaseGrenade
CBaseProjectile
CBaseAnimating
CBaseEntity
C++ grenade_beam.cpp
.

grenade_beam is a model entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch. This is the grenade created and not included in game launch. It is not affected by the gravity gun. which emits a grenade_beam_chaser which follows with beams.

ConVars/Commands

Cvar/Command Parameters or default value Descriptor Effect

FGD code

[Todo]