This article's documentation is for anything that uses the Source engine. Click here for more information.

Soundent: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(-codeonly)
(Added that if the entity gets created after its removal quickly enough then it wouldn't crash)
Line 3: Line 3:
{{CD|CSoundEnt|file1=soundent.cpp}}
{{CD|CSoundEnt|file1=soundent.cpp}}
{{this is a|point entity|name=soundent}} It's created automatically and manages sounds that AI hears
{{this is a|point entity|name=soundent}} It's created automatically and manages sounds that AI hears
{{warning|Killing this entity crashes the game}}
{{warning|Killing this entity will crash the game unless the entity gets created again through the {{code|ent_create}} command or a save gets made then loaded quickly before a crash occurs.}}
 
==ConVars==
== ConVars ==
{{varcom|start}}
{{varcom|start}}
{{varcom|displaysoundlist|0||Prints and visualizes sounds added/removed info. 1 {{=}} all sound, 2 {{=}} danger sounds}}
{{varcom|displaysoundlist|0||Prints and visualizes sounds added/removed info. 1 {{=}} all sound, 2 {{=}} danger sounds}}

Revision as of 13:52, 4 September 2024

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CSoundEnt
CPointEntity
CBaseEntity
C++ soundent.cpp

soundent is a point entity available in all Source Source games. It's created automatically and manages sounds that AI hears

Warning.pngWarning:Killing this entity will crash the game unless the entity gets created again through the ent_create command or a save gets made then loaded quickly before a crash occurs.

ConVars

Cvar/Command Parameters or default value Descriptor Effect
displaysoundlist 0 Prints and visualizes sounds added/removed info. 1 = all sound, 2 = danger sounds

See Also