Func pushable (GoldSrc): Difference between revisions
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{{HL1 topicon}} | {{HL1 topicon}} | ||
{{tabs|func_pushable|goldsrc=1|source=1}} | {{tabs|func_pushable|goldsrc=1|source=1}} | ||
{{this is a|brush entity|name=func_pushable|engine=goldsrc}} | |||
{{this is a|brush entity|name=func_pushable|engine= | A pushable brush object with very primitive physics. | ||
A pushable brush object with very primitive physics | |||
== Flags == | == Flags == | ||
{{fl|128|Breakable}} - Allow the brush to be broken like [[func_breakable]]. | {{fl|128|Breakable}} - Allow the brush to be broken like [[func_breakable]]. | ||
== Key Values == | == Key Values == | ||
{{KV|Friction|float|The amount of friction in the brush.}} | {{KV|Friction|intn=friction|float|The amount of friction in the brush.}} | ||
{{KV|Buoyancy|float|The amount of buoyancy in the brush.}} | {{KV|Buoyancy|intn=buoyancy|float|The amount of buoyancy in the brush.}} | ||
{{KV|Hull size|choices|The size of the brushes' hull}} | {{KV|Hull size|intn=size|choices|The size of the brushes' hull}} | ||
:{| class=standard-table | :{| class=standard-table | ||
! Value || Description | ! Value || Description | ||
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| <code>3</code> || Player duck | | <code>3</code> || Player duck | ||
|} | |} | ||
{{KV|Spawn on break|string|What entity to spawn when this brush breaks.}} | {{KV|Spawn on break|intn=spawnobject|string|What entity to spawn when this brush breaks.}} | ||
{{KV|Target on break|target_destination|What entity to fire an input to when this brush breaks.}} | {{KV|Target on break|intn=target|target_destination|What entity to fire an input to when this brush breaks.}} | ||
{{KV|Explosion magnitude|float|How large should an explosion be when this brush breaks (if any)?}} | {{KV|Explosion magnitude|intn=explodemagnitude|float|How large should an explosion be when this brush breaks (if any)?}} | ||
{{KV|Material type|choices|What material this brush uses. Will affect what kind of gibs are produced.}} | {{KV|Material type|intn=material|choices|What material this brush uses. Will affect what kind of gibs are produced.}} | ||
:{| class=standard-table | :{| class=standard-table | ||
! Value || Description | ! Value || Description | ||
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| <code>8</code> || Rock | | <code>8</code> || Rock | ||
|} | |} | ||
{{KV|Gib model|string|Used to specify a custom model to use when this brush breaks.}} | {{KV|Gib model|intn=gibmodel|string|Used to specify a custom model to use when this brush breaks.}} | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 10:12, 27 June 2024
func_pushable
is a brush entity available in all GoldSrc games.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{goldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
A pushable brush object with very primitive physics.
Flags
- Breakable : [128] - Allow the brush to be broken like func_breakable.
Key Values
- Friction (friction) <float>
- The amount of friction in the brush.
- Buoyancy (buoyancy) <float>
- The amount of buoyancy in the brush.
- Hull size (size) <choices>
- The size of the brushes' hull
Value Description 0
Point size 1
Player size 2
Big size 3
Player duck
- Spawn on break (spawnobject) <string>
- What entity to spawn when this brush breaks.
- Target on break (target) <targetname>
- What entity to fire an input to when this brush breaks.
- Explosion magnitude (explodemagnitude) <float>
- How large should an explosion be when this brush breaks (if any)?
- Material type (material) <choices>
- What material this brush uses. Will affect what kind of gibs are produced.
Value Description 0
Glass 1
Wood 2
Metal 3
Flesh 4
Cinder block 5
Ceiling tile 6
Computer 7
Unbreakable glass 8
Rock
- Gib model (gibmodel) <string>
- Used to specify a custom model to use when this brush breaks.