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Spraycan: Difference between revisions

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{{varcom|start}}
{{varcom|start}}
{{varcom|decalfrequency|10|seconds|How much must a player wait in seconds before they are able to spray another time}}
{{varcom|decalfrequency|10|seconds|How much must a player wait in seconds before they are able to spray another time}}
{{varcom|r_spray_lifetime|10||Number of rounds player sprays are visible}}
{{varcom|r_spray_lifetime|10||Number of rounds player sprays are visible {{note|In {{l4ds}} sprays disappear after <code>r_spray_lifetime / 2</code> rounds}} }}
{{varcom|cl_logofile|||Spraypoint logo decal.}}
{{varcom|cl_logofile|||Spraypoint logo decal.}}
{{varcom|cl_playerspraydisable|0||Disable visibility of player sprays.}}
{{varcom|cl_playerspraydisable|0||Disable visibility of player sprays.}}

Revision as of 17:50, 22 June 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CSprayCan
CPointEntity
CBaseEntity
C++ player.cpp

spraycan is a point entity available in all Source Source games except Counter-Strike: Global Offensive Counter-Strike: Global Offensive. This is the entity that applies player-chosen spray on walls when they use their spray bind.

ConVars

Cvar/Command Parameters or default value Descriptor Effect
decalfrequency 10 seconds How much must a player wait in seconds before they are able to spray another time
r_spray_lifetime 10 Number of rounds player sprays are visible
Note.pngNote:In Left 4 Dead seriesLeft 4 Dead series sprays disappear after r_spray_lifetime / 2 rounds
cl_logofile Spraypoint logo decal.
cl_playerspraydisable 0 Disable visibility of player sprays.

See also