Upgrade ammo incendiary: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(-added class hierarchy, see also)
m (Classifying as model entity)
 
Line 1: Line 1:
{{ent not in fgd}}
{{ent not in fgd}}
{{CD|CUpgradeAmmoIncendiary}}
{{CD|CUpgradeAmmoIncendiary}}
{{this is a|point entity|name=upgrade_ammo_incendiary|game=Left 4 Dead 2}}<br>
{{this is a|model entity|name=upgrade_ammo_incendiary|game=Left 4 Dead 2}}<br>
This entity will spawn an already deployed box of incendiary ammunition, which will still only allow four uses.<br>
This entity will spawn an already deployed box of incendiary ammunition, which will still only allow four uses.<br>



Latest revision as of 04:35, 19 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CUpgradeAmmoIncendiary
CBaseUpgradeItem
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

upgrade_ammo_incendiary is a model entity available in Left 4 Dead 2 Left 4 Dead 2.
This entity will spawn an already deployed box of incendiary ammunition, which will still only allow four uses.

FGD Code

To add this entity to the FGD, and to use it in Hammer, add the following lines to the left4dead2.FGD (or any custom FGD, loaded by Hammer).

@PointClass base(WeaponSpawnSingle) studioprop("models/props/terror/incendiary_ammo.mdl") = upgrade_ammo_incendiary : "Deployed Upgrade Pack - Incendiary" []

See Also