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{{stub}} | {{stub}} <!-- ENT is also the file for an unrelated format used by NetRadiant and NRC, but that's unlikely to be relevant enough to note.--> | ||
'''ENT''' is a plain text file format which represents the contents of the entity lump of a compiled [[BSP]]. It is identical to the lump, only lacking the lump header. | '''ENT''' is a plain text file format which represents the contents of the entity lump of a compiled [[BSP]]. It is identical to the lump, only lacking the lump header. | ||
Revision as of 19:08, 20 June 2024
ENT is a plain text file format which represents the contents of the entity lump of a compiled BSP. It is identical to the lump, only lacking the lump header.
Valve engines do not natively support loading ENT files automatically, but they can be parsed via game DLL code. Day of Defeat: Source does this to allow func_team_wall entities (and no other entity) to be loaded this way.