Template:KV EnvShooter: Difference between revisions
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Note:No difference between last three.
Confirm:Can this be fixed ?
Note:This feature doesn't work with all models.
MyGamepedia (talk | contribs) (Fixes + added bms stuff) |
MyGamepedia (talk | contribs) No edit summary |
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{{KV|Gib Gravity Scale|intn=gibgravityscale|float|Scale gravity so that gibs fall faster, slower, or not at all. Only for point gibs.}} | {{KV|Gib Gravity Scale|intn=gibgravityscale|float|Scale gravity so that gibs fall faster, slower, or not at all. Only for point gibs.}} | ||
{{KV|Mass|intn=massoverride|float|since=episodic|Force gibs to be a certain mass. Default mass is 200.{{confirm}}}} | {{KV|Mass|intn=massoverride|float|since=episodic|Force gibs to be a certain mass. Default mass is 200.{{confirm}}}} | ||
{{KV|Blood Color|intn=massoverride|choices|only={{bms}}|Blood color for gibs. Appears when a gib touches world geometry. | {{KV|Blood Color|intn=massoverride|choices|only={{bms}}|Blood color for gibs. Appears when a gib touches world geometry. Only for point gibs. | ||
*-1: None | *-1: None | ||
*0: Red (Human) | *0: Red (Human) | ||
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{{note|This feature doesn't work with all models.}} | {{note|This feature doesn't work with all models.}} | ||
}} | }} | ||
{{KV|Explode on Impact|intn=touchkill|choices|only={{bms}}|If set to <code>Yes</code> - gib will explode when it touches world geometry. | {{KV|Explode on Impact|intn=touchkill|choices|only={{bms}}|If set to <code>Yes</code> - gib will explode when it touches world geometry. Only for point gibs. | ||
*0: No | *0: No | ||
*1: Yes | *1: Yes |
Revision as of 09:41, 18 June 2024
EnvShooter:
- Model (shootmodel) <model path>
- Thing to shoot out. Can be an MDL or a VMT.
- Material Sound (shootsounds) <choices>
- What sounds play when the gibs are interacted with (shooting, walking on, etc). See $surfaceprop.
Value Description -1
None 0
Glass 1
Wood 2
Metal 3
Flesh 4
Concrete
- Skin (skin) <integer>
- Some models have multiple skins. This value selects from the index, starting with 0.
- Model Scale (scale) <float>
- Multiplies the size of the
gib
models. Physics will not be scaled up.
- Gib Gravity Scale (gibgravityscale) <float>
- Scale gravity so that gibs fall faster, slower, or not at all. Only for point gibs.
- Mass (massoverride) <float> (in all games since
)
- Force gibs to be a certain mass. Default mass is 200.[confirm]
- Blood Color (massoverride) <choices> (only in
)
- Blood color for gibs. Appears when a gib touches world geometry. Only for point gibs.
- -1: None
- 0: Red (Human)
- 1: Yellow (Alien)
- 2: Green (Alien)
- 3: Grey (Mech)



- Explode on Impact (touchkill) <choices> (only in
)
- If set to
Yes
- gib will explode when it touches world geometry. Only for point gibs.
- 0: No
- 1: Yes
- Explode Damage (gibdamage) <float> (only in
)
- The amount of damage the gib will do when exploding.
- Explode Sound (gibsound) <sound> (only in
)
- Sound to play when gib exploding.