BSP flags (Quake and GoldSrc): Difference between revisions
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== Contents types == | == Contents types == | ||
Contents are stored as a signed 32-bit integer, and are always negative. | Contents are stored as a signed 32-bit integer, and are always negative. | ||
{{clarify|Contents are stored in visleaves somehow, not directly in clipnodes.}} | |||
{| class="wikitable" | |||
|- | |||
! Value !! Internal name !! Dev comment !! Notes | |||
|- | |||
| -1 || CONTENTS_EMPTY || || | |||
|- | |||
| -2 || CONTENTS_SOLID || || | |||
|- | |||
| -3 || CONTENTS_WATER || || | |||
|- | |||
| -4 || CONTENTS_SLIME || || | |||
|- | |||
| -5 || CONTENTS_LAVA || || | |||
|- | |||
| -6 || CONTENTS_SKY || || | |||
|- | |||
| -7 || CONTENTS_ORIGIN || || Replaces an entity's {{code|origin}} KV, then is removed by CSG (does not exist in compiled BSP). | |||
In GoldSrc, if a brush has this contents at runtime, it will be treated like water. | |||
|- | |||
| -8 || CONTENTS_CLIP || changed to contents_solid || | |||
|- | |||
| -9 || CONTENTS_CURRENT_0 || || | |||
|- | |||
| -10 || CONTENTS_CURRENT_90 || || | |||
|- | |||
| -11 || CONTENTS_CURRENT_180 || || | |||
|- | |||
| -12 || CONTENTS_CURRENT_270 || || | |||
|- | |||
| -13 || CONTENTS_UP || || | |||
|- | |||
| -14 || CONTENTS_DOWN || || | |||
|- | |||
| -15 || CONTENTS_TRANSLUCENT {{since|goldsrc}} || || Like water, but never solid | |||
|- | |||
| -16 || CONTENTS_LADDER {{since|goldsrc}} || || | |||
|- | |||
| -17 || CONTENTS_FLYFIELD {{since|goldsrc}} || || Zero gravity | |||
|- | |||
| -18 || CONTENTS_GRAVITY_FLYFIELD {{since|goldsrc}} || || | |||
|- | |||
| -19 || CONTENTS_FOG {{since|goldsrc}} || || | |||
|- | |||
|} | |||
== Ambient Types == | == Ambient Types == |
Revision as of 09:21, 6 June 2024

Remember to check for any notes left by the tagger at this article's talk page.

Surface flags
Despite having a 32-bit integer available to be used, most flags go unused. Vanilla Quake engines and GoldSrc only use TEX_SPECIAL.
Bit | Name | Dev comment | Notes |
---|---|---|---|
0x00000001 | TEX_SPECIAL | sky or slime, no lightmap or 256 subdivision | Surface does not have a lightmap.
Used by |
0x00000002 | TEX_MISSING | johnfitz -- this texinfo does not have a texture | Used by fitzquake and derivatives to indicate a missing texture |
0x00000800 | ??? | N/A | Used by VERTEXNORMALS BSPX lump to indicate a face that should have smooth shading based upon its vertex normals. |
Contents types
Contents are stored as a signed 32-bit integer, and are always negative.
Value | Internal name | Dev comment | Notes |
---|---|---|---|
-1 | CONTENTS_EMPTY | ||
-2 | CONTENTS_SOLID | ||
-3 | CONTENTS_WATER | ||
-4 | CONTENTS_SLIME | ||
-5 | CONTENTS_LAVA | ||
-6 | CONTENTS_SKY | ||
-7 | CONTENTS_ORIGIN | Replaces an entity's origin KV, then is removed by CSG (does not exist in compiled BSP).
In GoldSrc, if a brush has this contents at runtime, it will be treated like water. | |
-8 | CONTENTS_CLIP | changed to contents_solid | |
-9 | CONTENTS_CURRENT_0 | ||
-10 | CONTENTS_CURRENT_90 | ||
-11 | CONTENTS_CURRENT_180 | ||
-12 | CONTENTS_CURRENT_270 | ||
-13 | CONTENTS_UP | ||
-14 | CONTENTS_DOWN | ||
-15 | CONTENTS_TRANSLUCENT (in all games since goldsrc) | Like water, but never solid | |
-16 | CONTENTS_LADDER (in all games since goldsrc) | ||
-17 | CONTENTS_FLYFIELD (in all games since goldsrc) | Zero gravity | |
-18 | CONTENTS_GRAVITY_FLYFIELD (in all games since goldsrc) | ||
-19 | CONTENTS_FOG (in all games since goldsrc) |
Ambient Types
Ambients are stored as an array of 4 unsigned bytes, indicating volume. Only Quake uses them, and it only uses AMBIENT_SKY and AMBIENT_WATER, which are hardcoded in the engine to play specific sounds when a visleaf containing the given ambient type is in the current PVS.
Index | Header text | Header text |
---|---|---|
0 | AMBIENT_WATER | |
1 | AMBIENT_SKY | |
2 | AMBIENT_SLIME | |
3 | AMBIENT_LAVA |