Trouble in Terrorist Town: Level Creation: Difference between revisions
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* [[Traitor-Doors|Traitor Doors]] | * [[Traitor-Doors|Traitor Doors]] | ||
* [[Traitor_Traps|Traitor Traps]] | * [[Traitor_Traps|Traitor Traps]] | ||
* [[Traitor_Traps|Level Design Conventions]] | |||
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{{ent|ttt_game_text}} This entity allows you to display text on the screens of a role, or all players | {{ent|ttt_game_text}} This entity allows you to display text on the screens of a role, or all players | ||
{{ent|ttt_logic_role}} This entity allows you to | {{ent|ttt_logic_role}} This entity allows you to test the role of the !activator, letting you make things such as detective/innocent-only buttons that everyone can see. | ||
{{ent|ttt_filter_role}} This entity, like ttt_logic_role, allows you to test the role of the activator, but as a filter, directly choosing which roles can activate a trigger. | |||
{{ent|ttt_map_settings}} This entity allows you to control things related to your map, like player models or prop procession. | {{ent|ttt_map_settings}} This entity allows you to control things related to your map, like player models or prop procession. |
Latest revision as of 14:37, 28 March 2025

You can discuss the changes here.
A Level Creation Guide for Trouble in Terrorist Town
For general mapping tutorials, see Category:Level Design
For Trouble in Terrorist Town 2 see here
You need for Trouble in Terrorist Town:
Garry's Mod
Counter-Strike: Source (Materials, Textures, Models)
Getting StartedSpecial Objects |
Making maps for Trouble in Terrorist Town is essentially the same as creating maps for other
Source games with a few exceptions. TTT has its FGD file available here which includes gamemode-specific entities. Map examples are available at https://www.troubleinterroristtown.com/development/mapping/
Entities
ttt_credit_adjust This entity allows you to give or take credits away from a Detective or Traitor player.
ttt_damageowner This entity allows you to correctly attribute damage to the player that activated it. (Traitor traps, etc)
ttt_game_text This entity allows you to display text on the screens of a role, or all players
ttt_logic_role This entity allows you to test the role of the !activator, letting you make things such as detective/innocent-only buttons that everyone can see.
ttt_filter_role This entity, like ttt_logic_role, allows you to test the role of the activator, but as a filter, directly choosing which roles can activate a trigger.
ttt_map_settings This entity allows you to control things related to your map, like player models or prop procession.