Template:WeaponSpawnL4D/en: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 8: Line 8:
== Flags ==
== Flags ==
{{Fl|1|Enable Physics}}<!--
{{Fl|1|Enable Physics}}<!--
-->{{Fl|2|Must Exist}}<!--
-->{{#if: {{{isweapon|}}}|
-->{{#if: {{{isweapon|}}}|
{{Fl|4|Absorb any dropped weapon type|only={{#if: {{{l4d2only|}}}||{{l4d2}}}}}}
{{Fl|4|Absorb any dropped weapon type|only={{#if: {{{l4d2only|}}}||{{l4d2}}}}}}
|}}<!--
|}}
-->{{Fl|2|Must Exist}}
{{Fl|8|Infinite items (overrides count)|only={{#if: {{{l4d2only|}}}||{{l4d2}}}}}}<!--
{{Fl|8|Infinite items (overrides count)|only={{#if: {{{l4d2only|}}}||{{l4d2}}}}}}<!--
-->{{#if: {{{optionalscavenge|}}}|
-->{{#if: {{{optionalscavenge|}}}|

Revision as of 12:17, 24 May 2024

C++ Class hierarchy
[[{{{class}}} ]]

{{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}}

weapon_{{{weapon}}}_spawn is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is possible spawn point for {{{weapon}}}.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)

Keyvalues

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Outputs

OnItemSpawn  (only in Left 4 Dead)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.

See Also