Info stopallsounds: Difference between revisions
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{{This is a|point entity|name=info_stopallsounds|game=Black Mesa|sprite=Info_target.png}} This entity stops all sounds when activated, similar to how {{command|stopsound}} command works. | {{This is a|point entity|name=info_stopallsounds|game=Black Mesa|sprite=Info_target.png}} This entity stops all sounds when activated, similar to how {{command|stopsound}} command works. | ||
{{back |Black Mesa Level Creation}} | {{back |Black Mesa Level Creation}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV | {{KV Targetname}} | ||
== Inputs == | == Inputs == | ||
{{ | {{I|Activate|param=float|Stops all sounds.}} | ||
Revision as of 00:38, 26 September 2024

info_stopallsounds is a point entity available in
Black Mesa. This entity stops all sounds when activated, similar to how stopsound command works.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Activate <float>
- Stops all sounds.