Weapon rifle m60 spawn: Difference between revisions

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{{WeaponSpawnL4D
{{WeaponSpawnL4D
| weapon = rifle_m60
| weapon = rifle_m60
| fancy_name = M60 machinegun
| fancy_name = M60 machine gun
| class = CWeaponRifle_M60Spawn
| class = CWeaponRifle_M60Spawn
| l4d2only = 1
| l4d2only = 1
| isweapon = 1
| description_add = It came with the DLC campaign "The Passing" from 22 April 2010.
| description_add = It came with the DLC campaign called "The Passing" from April 22, 2010.  
| seealso_add =  
| seealso_add =  
* {{ent|weapon_grenade_launcher_spawn}}
* {{ent|weapon_grenade_launcher_spawn}}
* {{ent|weapon_chainsaw_spawn}}
* {{ent|weapon_chainsaw_spawn}}
}}
}}

Latest revision as of 09:07, 25 November 2025

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models/w_models/weapons/w_m60.mdl
C++ Class hierarchy
CWeaponRifle_M60Spawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_rifle_m60_spawn is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It is a possible spawn point for M60 machine gun. It came with the DLC campaign "The Passing" from 22 April 2010.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)
Count (count) <integer>
Max number of weapons given before disappearing.

Flags

Absorb any dropped weapon type : [4]
Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8]

See also