Weapon crossbow (GoldSrc): Difference between revisions
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{{this is a|point entity|name=weapon_crossbow|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | {{this is a|point entity|name=weapon_crossbow|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | ||
{{todo|Add image(s) for this entity.}} | {{todo|Add image(s) for this entity.}} | ||
Revision as of 17:00, 3 July 2024
weapon_crossbow is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
Todo: Add image(s) for this entity.
The weapon can hold 5 bolts and up to 55 bolts can be carried (including a round into the weapon). A box of bullets can be placed with ammo_crossbow.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Placement (sequence) <choices>
- *0 : Normal (flat)
- *1 : Realistic (tilted)
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Categories:
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- Half-Life
- Half-Life Entities
- Half-Life Weapons