Weapon 9mmAR (GoldSrc): Difference between revisions
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{{this is a|point entity|name=weapon_9mmAR|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | {{this is a|point entity|name=weapon_9mmAR|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | ||
{{ | [[File:V_9mmAR_goldsrc.png|thumb|right|link=|Viewmodel, based on the {{w|icon=0|MP5A3}}.]] | ||
The weapon can hold 50 rounds and up to 300 rounds can be carried (including a round into the weapon), and 10 20mm grenades. A box of bullets can be placed with {{ent|ammo_9mmAR (GoldSrc)|alt=ammo_9mmAR}}. | The weapon can hold 50 rounds and up to 300 rounds can be carried (including a round into the weapon), and 10 20mm grenades. A box of bullets can be placed with {{ent|ammo_9mmAR (GoldSrc)|alt=ammo_9mmAR}}. | ||
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{{Hl1_kv_targetx}} | {{Hl1_kv_targetx}} | ||
{{KV_Angles}} | {{KV_Angles}} | ||
==Flags== | ==Flags== | ||
{{Hl1_Appearflags}} | {{Hl1_Appearflags}} | ||
==Gallery== | |||
<gallery mode=nolines widths=128px heights=256px> | |||
File:V_9mmAR_goldsrc_hd.png|thumb|right|link=|Viewmodel from the [[HD Pack]], which replaces it with the {{w|icon=0|M4 carbine}}. | |||
File:W_9mmAR_goldsrc.png|thumb|right|link=|Worldmodel. | |||
File:W_9mmAR_goldsrc_hd.png|thumb|right|link=|Ditto, HD pack. | |||
</gallery> | |||
[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|9]] | [[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|9]] |
Revision as of 14:03, 16 July 2024
weapon_9mmAR
is a point entity available in Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
File:V 9mmAR goldsrc.png
Viewmodel, based on the MP5A3.
The weapon can hold 50 rounds and up to 300 rounds can be carried (including a round into the weapon), and 10 20mm grenades. A box of bullets can be placed with ammo_9mmAR.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.
Gallery
- V 9mmAR goldsrc hd.png
Viewmodel from the HD Pack, which replaces it with the M4 carbine.
- W 9mmAR goldsrc.png
Worldmodel.
- W 9mmAR goldsrc hd.png
Ditto, HD pack.
Categories:
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- Half-Life
- Half-Life Entities
- Half-Life Weapons