Weapon 9mmAR (GoldSrc): Difference between revisions
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{{this is a|point entity|name=weapon_9mmAR|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | {{this is a|point entity|name=weapon_9mmAR|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | ||
{{ | [[File:V_9mmAR_goldsrc.png|thumb|right|link=|Viewmodel, based on the {{w|icon=0|MP5A3}}.]] | ||
The weapon can hold 50 rounds and up to 300 rounds can be carried (including a round into the weapon), and 10 20mm grenades. A box of bullets can be placed with {{ent|ammo_9mmAR (GoldSrc)|alt=ammo_9mmAR}}. | The weapon can hold 50 rounds and up to 300 rounds can be carried (including a round into the weapon), and 10 20mm grenades. A box of bullets can be placed with {{ent|ammo_9mmAR (GoldSrc)|alt=ammo_9mmAR}}. | ||
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{{Hl1_kv_targetx}} | {{Hl1_kv_targetx}} | ||
{{KV_Angles}} | {{KV_Angles}} | ||
==Flags== | ==Flags== | ||
{{Hl1_Appearflags}} | {{Hl1_Appearflags}} | ||
==Gallery== | |||
<gallery mode=nolines widths=128px heights=256px> | |||
File:V_9mmAR_goldsrc_hd.png|thumb|right|link=|Viewmodel from the [[HD Pack]], which replaces it with the {{w|icon=0|M4 carbine}}. | |||
File:W_9mmAR_goldsrc.png|thumb|right|link=|Worldmodel. | |||
File:W_9mmAR_goldsrc_hd.png|thumb|right|link=|Ditto, HD pack. | |||
</gallery> | |||
[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|9]] | [[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|9]] | ||
Revision as of 13:03, 16 July 2024
weapon_9mmAR is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
File:V 9mmAR goldsrc.png
Viewmodel, based on the MP5A3.
The weapon can hold 50 rounds and up to 300 rounds can be carried (including a round into the weapon), and 10 20mm grenades. A box of bullets can be placed with ammo_9mmAR.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Gallery
- V 9mmAR goldsrc hd.png
Viewmodel from the HD Pack, which replaces it with the M4 carbine.
- W 9mmAR goldsrc.png
Worldmodel.
- W 9mmAR goldsrc hd.png
Ditto, HD pack.
Categories:
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- Half-Life
- Half-Life Entities
- Half-Life Weapons