Newlights gbuffersettings: Difference between revisions
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Warning:At least in the latest version of the game, this entity simply does not work, as well as console commands that perform the same functions.
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{{back | Black Mesa Level Creation}} | {{back | Black Mesa Level Creation}} | ||
==Keyvalues== | == Keyvalues == | ||
{{KV | {{KV Targetname}} | ||
{{KV|Enable4WaysFastPath|intn=Enable4WaysFastPath|Choices|Enable 4ways Fast path | {{KV|Enable4WaysFastPath|intn=Enable4WaysFastPath|Choices|Enable 4ways Fast path | ||
*0: No | *0: No | ||
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*0: No | *0: No | ||
*1: Yes}} | *1: Yes}} | ||
== See also == | == See also == |
Revision as of 10:15, 26 September 2024
Newlights_gbuffersettings
is a point entity available in Black Mesa. This entity controls some of the Gbuffer Settings via Hammer.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Enable4WaysFastPath (Enable4WaysFastPath) <choices>
- Enable 4ways Fast path
- 0: No
- 1: Yes
- DisableGbufferOnSecondaryCams (DisableGbufferOnSecondaryCams) <choices>
- Disable Gbuffer/NewLights/Fx for secondary cams like point cam, intro cam, water, reflection,refraction view
- 0: No
- 1: Yes
- DisableGbufferOnRefractions (DisableGbufferOnRefractions) <choices>
- Disable Gbuffer/NewLights/Fx for refraction view
- 0: No
- 1: Yes
- DisableGbufferOnReflections (DisableGbufferOnReflections) <choices>
- Disable Gbuffer/NewLights/Fx reflection view etc
- 0: No
- 1: Yes
See also
- newLight_Point
- newLight_Spot
- env_lensflare
- newLight_Dir
- newLights_settings
- newLights_Spawner
- env_cascade_light
- Lighting
- Adding Light
- Intermediate Lighting
- Advanced Lighting
- Effect flags (dynamic light effects)
- Tool textures (for Block light)
- BlackMesa XenEngine: Part 4 – Lighting & Shadows (page from Black Mesa developer about new lights)
- BlackMesa XenEngine: Part2 – How a Frame is Rendered (page from Black Mesa developer about how a frame rendered)
- BlackMesa XenEngine: Part1 – Heavily Modified Source Engine (page from Black Mesa developer about Black Mesa engine, better known as Xenengine)
Todo: Clean up english.