Game sign: Difference between revisions
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Warning:
Note:Originally mainly used on the Tutorial mission.
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
m (→Inputs: Substituted IO templates) |
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== Inputs == | == Inputs == | ||
{{ | {{I|ChangeFile|Changes sign definition file.}} | ||
{{ | {{I|OpenWindow|Opens sign window.}} | ||
{{ | {{I|CloseWindow|Closes sign window.}} | ||
{{ | {{I|ScriptHide|Hide entity by specific python script.}} | ||
{{ | {{I|ScriptUnhide|Spawn entity by specific python script if it was hided.}} | ||
{{ | {{I|Kill|Removes this entity from the world.}} | ||
{{ | {{I|FadeOutKill|Fades entity during given time and then removes this from world.}} | ||
== Outputs == | == Outputs == | ||
{{O VUsableExt}} | {{O VUsableExt}} |
Revision as of 10:57, 21 April 2025
game_sign
is a point entity available in Vampire: The Masquerade – Bloodlines.

- The {{{game}}} parameter is inconsistent with the name defined by the {{Vampire The Masquerade - Bloodlines}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Vampire: The Masquerade – Bloodlines.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
An entity that dumps the misc text signs (like hints and tables) on screen overlay.

Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Hidden (StartHidden) <boolean>
- Don't spawn the entity while the script command didn't sent.[sic]
- Sign Definition File (definition_file) <vsign>
- Script containing sign definitions. This is
'vdata/signs/<name>.txt'
related file. You can also specify a custom scripts.
- Fade-In Time (secs) (fade_in) <float>
- Fade-in effect when sign appears, in seconds.
- Fade-Out Time (secs) (fade_out) <float>
- Fade-out effect when sign closes, in seconds.
- Pause When Reading (pause) <choices>
- Pauses game process when sign shows on-screen.
Value Description 0 No 1 Yes
Flags
- Flag 1 (unknown yet) : [1]
- Flag 4 (unknown yet) : [4]
Inputs
- ChangeFile
- Changes sign definition file.
- OpenWindow
- Opens sign window.
- CloseWindow
- Closes sign window.
- ScriptHide
- Hide entity by specific python script.
- ScriptUnhide
- Spawn entity by specific python script if it was hided.
- Kill
- Removes this entity from the world.
- FadeOutKill
- Fades entity during given time and then removes this from world.
Outputs
- OnUseBegin
- Determines what to do when using the entity began.
- OnUseEnd
- Determines what to do when using the entity over.