Obj attachment sapper: Difference between revisions
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Bug:The sapper can be placed twice on a building just before its upgrade animation, which results in the original sapper becoming invulnerable. [todo tested in ?]
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{{CD|CObjectSapper|file1=tf_obj_sapper.cpp}} | |||
{{this is a|point entity|game=Team Fortress 2|name=obj_attachment_sapper}} | {{this is a|point entity|game=Team Fortress 2|name=obj_attachment_sapper}} | ||
__NOTOC__ | |||
==Entity Description== | ==Entity Description== | ||
This entity is used for the sapper weapon placed on a building or [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann Vs. Machine] robot. It has 100 health and a build time of 0.1 seconds. | This entity is used for the sapper weapon placed on a building or [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann Vs. Machine] robot. It has 100 health and a build time of 0.1 seconds. | ||
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{{varcom|obj_sapper_amount|25|health|Amount of health inflicted by a Sapper object per second.}} | {{varcom|obj_sapper_amount|25|health|Amount of health inflicted by a Sapper object per second.}} | ||
{{varcom|end}} | {{varcom|end}} | ||
==Trivia== | ==Trivia== |
Revision as of 13:56, 2 July 2024
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CObjectSapper |
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obj_attachment_sapper
is a point entity available in Team Fortress 2.
Entity Description
This entity is used for the sapper weapon placed on a building or Mann Vs. Machine robot. It has 100 health and a build time of 0.1 seconds.

Dedicated Console Variables and Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
obj_sapper_amount | 25 | health | Amount of health inflicted by a Sapper object per second. |
Trivia
- At one point a dynamite sapper was planned to be added, but that weapon got scrapped.
See also
'every unreleased weapon hidden within tf2's code leak' - By shounic