Tf weapon base: Difference between revisions
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{CD|CTFWeaponBase|file1=tf_weapon_base.cpp}} | |||
{{this is a|point entity|game=Team Fortress 2|name=tf_weapon_base}} This entity is used by every weapon entity in TF2 as a base entity, and they derive all weapon behavior from <code>tf_weapon_base</code>. | {{this is a|point entity|game=Team Fortress 2|name=tf_weapon_base}} This entity is used by every weapon entity in TF2 as a base entity, and they derive all weapon behavior from <code>tf_weapon_base</code>. | ||
==Outputs== | ==Outputs== | ||
{{O Weapon}} | {{O Weapon}} |
Revision as of 14:39, 2 July 2024
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CTFWeaponBase |
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tf_weapon_base
is a point entity available in Team Fortress 2. This entity is used by every weapon entity in TF2 as a base entity, and they derive all weapon behavior from
tf_weapon_base
.
Outputs
Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.