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Model studio: Difference between revisions

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{{Obsolete|entity=1}}
{{Obsolete|entity=1}}
{{this is a|point entity|name=model_studio}}
{{this is a|point entity|name=model_studio}}
Leftover from Half-Life 2's early development (early 2001). It was a very old predecessor of prop entities (''prop_static,prop_physics...ect.''). This entity had only 2 keyvalues: angles and model directional path.
A leftover from ''Half-Life 2'''s early development (early 2001). It was a very old predecessor of prop entities (''prop_static,prop_physics...ect.''). This entity had only 2 keyvalues: angles and the model's directional path.


{{Note|This entity is only supported in the Half-Life 2's beta builds.}}
{{Note|This entity is only supported in the Half-Life 2's beta builds.}}

Revision as of 04:56, 13 September 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

model_studio is a point entity available in all Source Source games. A leftover from Half-Life 2's early development (early 2001). It was a very old predecessor of prop entities (prop_static,prop_physics...ect.). This entity had only 2 keyvalues: angles and the model's directional path.

Note.pngNote:This entity is only supported in the Half-Life 2's beta builds.