Tf logic competitive: Difference between revisions
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== | {{CD|CCompetitiveLogic|file1=1}} | ||
This entity is used to tell if the map support competitive. | {{this is a|logical entity|game=Team Fortress 2|name=tf_logic_competitive}} This entity is used to tell if the map support competitive. | ||
==Keyvalues== | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
== | == Outputs == | ||
{{ | {{O|OnSpawnRoomDoorsShouldLock|ac-is-this=1|Game rules is saying that we should now disable (home) spawn door triggers.}} | ||
{{O|OnSpawnRoomDoorsShouldUnlock|ac-is-this=1|Game rules is saying that we should now enable (home) spawn door triggers.}} | |||
{{O |
Latest revision as of 15:49, 5 June 2025
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CCompetitiveLogic |
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tf_logic_competitive
is a logical entity available in Team Fortress 2. This entity is used to tell if the map support competitive.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
- OnSpawnRoomDoorsShouldLock
- !activator = !caller = this entity
Game rules is saying that we should now disable (home) spawn door triggers.
- OnSpawnRoomDoorsShouldUnlock
- !activator = !caller = this entity
Game rules is saying that we should now enable (home) spawn door triggers.