Tf weapon slap: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{CD|???|base=CBaseAnimating}}
{{this is a|point entity|game=Team Fortress 2|name=tf_weapon_slap}} The entity belonging to the [http://wiki.teamfortress.com/wiki/Hot_Hand Hot Hand] melee weapon, equippable by the [http://wiki.teamfortress.com/wiki/Pyro Pyro]. When manually spawned with the{{ent|ent_create}}command, it will permanently stay static and do nothing.
{{this is a|point entity|game=Team Fortress 2|name=tf_weapon_slap}} The entity belonging to the [http://wiki.teamfortress.com/wiki/Hot_Hand Hot Hand] melee weapon, equippable by the [http://wiki.teamfortress.com/wiki/Pyro Pyro]. When manually spawned with the{{ent|ent_create}}command, it will permanently stay static and do nothing.


This entity is only for internal use, specifically for code that runs when a player respawns. It is only of interest to scripters, or mappers involved in complex [[I/O]].  
This entity is only for internal use, specifically for code that runs when a player respawns. It is only of interest to scripters, or mappers involved in complex [[I/O]].  
==Keyvalues==
{{KV BaseEntity|base=1}}
{{KV BaseAnimating|base=1}}


==Inputs==
==Inputs==
{{I Weapon}}
{{I Weapon}}
{{I BaseEntity|base=1}}
{{I BaseAnimating|base=1}}
==Outputs==
{{O BaseEntity}}

Revision as of 14:07, 2 July 2024

C++ Class hierarchy
???
CBaseAnimating
CBaseEntity

tf_weapon_slap is a point entity available in Team Fortress 2 Team Fortress 2. The entity belonging to the Hot Hand melee weapon, equippable by the Pyro. When manually spawned with theent_createcommand, it will permanently stay static and do nothing.

This entity is only for internal use, specifically for code that runs when a player respawns. It is only of interest to scripters, or mappers involved in complex I/O.

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.