Skybox swapper: Difference between revisions
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Note:Due the engine difference, this entity doesn't actually work in
Mapbase
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== Entity description == | == Entity description == | ||
Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality. | Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality. | ||
{{Note|Due the engine difference, this entity doesn't actually work in {{mapbase|4}}}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} |
Revision as of 01:49, 29 October 2024
skybox_swapper | |
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Type | Point entity |
Engine | ![]() |
Availability | (in all games since ![]() ![]() ![]() |
skybox_swapper
is a point entity available in all Source games since
Alien Swarm. It is also available in
Team Fortress 2 and
Mapbase.
Entity description
Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Trigger
- Triggers the skybox change.
Outputs
FGD Code
@PointClass base(Targetname) iconsprite("editor/skybox_swapper.vmt") = skybox_swapper : "An entity that precaches skybox materials and swaps them on trigger." [ SkyboxName(string) : "Skybox Material Name" : "" input Trigger(void) : "Swap to this skybox." ]