Env render (GoldSrc): Difference between revisions
		
		
		
		
		
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)  | 
				SirYodaJedi (talk | contribs)   (Apparently exists in hls)  | 
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{{this is a|point entity|name=env_render|engine=GoldSrc}} This entity allows you to change the rendering properties of most of the visible entities in the game ([[monster]]s, [[func_wall]]s etc.), while the map is running. The four render properties of the env_render will be copied to its target.  | {{this is a|point entity|name=env_render|engine=GoldSrc}} This entity allows you to change the rendering properties of most of the visible entities in the game ([[monster]]s, [[func_wall]]s etc.), while the map is running. The four render properties of the env_render will be copied to its target.  | ||
Revision as of 19:03, 29 April 2025
env_render  is a   point entity  available in all 
 GoldSrc games. This entity allows you to change the rendering properties of most of the visible entities in the game (monsters, func_walls etc.), while the map is running. The four render properties of the env_render will be copied to its target.
Keyvalues
- Target (target) <targetname>
 - The targetname of an entity this entity will trigger when activated.
 
- Name (targetname) <string>
 - The targetname that other entities refer to this entity by.
 
- Render FX (renderfx) <choices>
 - Render FX mode to use, for special effects.
 
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade) 
- Render Mode (rendermode) <choices>
 - Render Mode to use.
 
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive 
- Render Amount (0-255) (renderamt) <integer>
 - Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
 - Render Color (R G B) (rendercolor) <color255>
 - Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.