Func spawn volume: Difference between revisions
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
(-added class hierarchy, see also, cleanup) |
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=func_spawn_volume|game=Left 4 Dead}} It can be used to designate a desired spawn area. | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}} | ||
{{CD|CFuncSpawnVolume}} | |||
{{this is a|brush entity|name=func_spawn_volume|game=Left 4 Dead}} It can be used to designate a desired spawn area. | |||
== Keyvalues == | == Keyvalues == | ||
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== Inputs == | == Inputs == | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
== | == See Also == | ||
{{ | * {{ent|info_player_start}} |
Revision as of 16:22, 27 June 2024


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CFuncSpawnVolume |
func_spawn_volume
is a brush entity available in Left 4 Dead. It can be used to designate a desired spawn area.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.