Vgui neurotoxin countdown: Difference between revisions
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Note:Portal 2 does not automatically hurt/kill the player when the timer reaches 0. Use a point_hurt instead.
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{{this is a|point entity|series=Portal|name=vgui_neurotoxin_countdown}} It is a neurotoxin countdown display. In ''Portal'', the time to countdown (in seconds) is set by using the {{ent|startneurotoxins}} console command. In ''Portal 2'', it is set with the countdown KeyValue. | {{this is a|point entity|series=Portal|name=vgui_neurotoxin_countdown}} It is a neurotoxin countdown display. In ''Portal'', the time to countdown (in seconds) is set by using the {{ent|startneurotoxins}} console command. In ''Portal 2'', it is set with the countdown KeyValue. | ||
{{note|''Portal 2'' does not automatically hurt/kill the player when the timer reaches 0. Use a {{ent|point_hurt}} instead.}} | {{note|''Portal 2'' does not automatically hurt/kill the player when the timer reaches 0. Use a {{ent|point_hurt}} instead.}} | ||
{{bug|The game will crash on Linux if a timer attempts to display a very large value. Since large values such as <code>99999</code> are often used in {{portal|3}} to effectively disable neurotoxin, you will need to ensure the displays are always turned off while the value is this high.}} | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 21:38, 23 July 2024
vgui_neurotoxin_countdown
is a point entity available in Portal series. It is a neurotoxin countdown display. In Portal, the time to countdown (in seconds) is set by using the startneurotoxins console command. In Portal 2, it is set with the countdown KeyValue.

Keyvalues
- Countdown ([todo internal name (i)]) <integer> (in all games since
)
- Time (in seconds) to countdown.
- Panel width (width) <integer>
- Width of the panel in units.
- Panel height (height) <integer>
- Height of the panel in units.
Inputs
- Enable
- Make slideshow visible.
- Disable
- Make slideshow invisible.