Env ar2explosion: Difference between revisions

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{{Underlinked|date=January 2024}}
{{Underlinked|date=January 2024}}
{{lang|Env ar2explosion}}{{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=env_ar2explosion}} Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the [[weapon_ar2|AR2]].
{{lang|Env ar2explosion}}{{this is a|point entity|game=Half-Life 2 series|name=env_ar2explosion}} Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the [[weapon_ar2|AR2]].


This entity creates 11 others as well:
This entity creates 11 others as well:

Revision as of 09:26, 9 September 2024

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env_ar2explosion is a point entity available in Half-Life 2 series Half-Life 2 series. Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the AR2.

This entity creates 11 others as well:

  • One is an ar2explosion (removed after dust clears).
  • The other 10 are env_sprites (remain after dust clears but are reused or replaced every time the explosion is set off).
Note.pngNote:This entity is also in the code for Alien Swarm Portal 2. Its functionality is not guaranteed.


C++ In code, it is represented by theCEnvAR2Explosionclass, defined in thear2_explosion.cppfile.

Keyvalues

Particle Material (material) ([todo internal name (i)]) <material>
The material to use for each particle in the explosion.


Inputs

Explode
Make the explosion effect.


Outputs