Prop thumper: Difference between revisions
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Note:This prop includes all the sounds and dust effects, no additional entities are needed.
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==See also== | ==See also== | ||
* [[npc_antlion]] | * [[npc_antlion]] | ||
[[Category:Prop entities]] |
Revision as of 08:24, 1 September 2024
prop_thumper
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.
Entity description
An animated prop consisting of a cylinder that pounds the ground, to ward off antlions.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- World model ([todo internal name (i)]) <model path>
- Select the model for the thumper. (Suggested model: models/props_combine/CombineThumper002.mdl)
- Dust Scale ([todo internal name (i)]) <choices>
- Size of the dust.
Literal Value Description 128 Small Thumper 256 Large Thumper
Inputs
- Enable
- Enable Thumper.
- Disable
- Disable Thumper.
Outputs
- OnThumped
- Fired whenever the hammer hits the ground and triggers the effects.
See also
Categories:
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Prop entities