Target changegravity: Difference between revisions
		
		
		
		
		
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MyGamepedia (talk | contribs)  (Added more detailed explanation of how this entity works.)  | 
				MyGamepedia (talk | contribs)   (→Inputs)  | 
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==Inputs==  | ==Inputs==  | ||
{{IO|ChangeGrav|Apply gravity multiplier value to player.}}  | {{IO|ChangeGrav|param=void|Apply gravity multiplier value to player.}}  | ||
{{IO|ResetGrav|Return default gravity value to player.}}  | {{IO|ResetGrav|param=void|Return default gravity value to player.}}  | ||
Revision as of 10:08, 14 May 2024
| CTargetChangeGravity | 
target_changegravity  is a   point entity  available in all 
 Source games.
It changes the gravity multiplier value to the player who activates this entity. It doesn't work with NPC's, physics props and other objects.
Keyvalues
- gravity (gravity) <integer>
 - Gravity multiplier that player (who activated it) will have when 
ChangeGravinput fire. Value for this property must be an integer, for example: 1, 2, -1, -2, etc. 0 – gravity will be standard, i.e. equals 1. 
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- ChangeGrav <void>
 - Apply gravity multiplier value to player.
 
- ResetGrav <void>
 - Return default gravity value to player.