This article's documentation is for anything that uses the Source engine. Click here for more information.

Window pane: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
Line 1: Line 1:
{{Ent not in fgd|nolink=1}}
{{Ent not in fgd|nolink=1}}
{{CD|CWindowPane|file1=func_breakablesurf.cpp}}
{{CD|CWindowPane|file1=func_breakablesurf.cpp}}
{{this is a|name=window_pane|e0}} It is a shard that falls out of a [[func_breakable_surf]].
{{this is a|point entity|name=window_pane}} It is a shard that falls out of a [[func_breakable_surf]].


__NOTOC__
__NOTOC__
[[File:Window_Pane.jpg|thumb|Half-Life 2 window pane example.]]
[[File:Window_Pane.jpg|thumb|Half-Life 2 window pane example.]]
[[File:Window_Pane slowmotion.gif|none|center]]
[[File:Window_Pane slowmotion.gif|none|center]]

Revision as of 19:46, 17 May 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CWindowPane
CBaseAnimating
CBaseEntity
C++ func_breakablesurf.cpp

window_pane is a point entity available in all Source Source games. It is a shard that falls out of a func_breakable_surf.


Half-Life 2 window pane example.