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{{ | {{this is a|QC command|name=$contents}} It specifies a list of the [[Contents flags|contents types]] to use for [[CollisionProperty|SolidMask]] tests during non-hitbox traces. | ||
* This feature was specifically added to allow us to make things like fences out of props instead of brush models. | * This feature was specifically added to allow us to make things like fences out of props instead of brush models. | ||
* See also {{ent|$jointcontents}}. | * See also {{ent|$jointcontents}}. |
Revision as of 17:33, 17 May 2024
$contents
is a QC command available in all Source games. It specifies a list of the contents types to use for SolidMask tests during non-hitbox traces.
- This feature was specifically added to allow us to make things like fences out of props instead of brush models.
- See also $jointcontents.
Example
$contents "monster" "grate"
Available contents types are:
- grate
- Makes it a grate.
- Grates are not solid to bullets or line of sight, but solid to everything else.
Bug:Does not function correctly in
; see %CompilePassBullets for specifics. [todo tested in ?]
- monster
- Marks it as a monster[Why?], better known in Source as an NPC.
- notsolid
- Makes it not solid to anything.
- Nonsolid cannot be combined with any other contents flags.
- solid
- Makes it solid.
- Solid is the default value, so this parameter is usually used only for the $jointcontents command, to make a solid child of a non-solid parent.
- ladder
- Makes it a ladder.
- Whether a prop ladder is actually climbable is dependent upon the game; see Working Ladders.
Additional contents from bspflags.h
can be set via Source Model Skin Editor, although results may vary. For example, set the contents to 67108864 (debris) to make it block bullets without blocking players.