Paranoia HLSDK fork: Difference between revisions

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m (SirYodaJedi moved page Paranoia engine branch to Paranoia renderer)
(Not a branch; purely HLSDK stuff)
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{{cleanup}}{{draft}}{{stub}}
{{cleanup}}{{draft}}{{stub}}
{{parbranch|4}} is a modified, third-party branch of the {{gldsrc|4|nt=1}} based on its pre-SteamPipe version, specifically the [[Counter-Strike: Condition Zero engine branch]]. In this branch, the OpenGL renderer was heavily modified and the graphics were improved. {{branch|[[Counter-Strike: Condition Zero engine branch|CS:CZ]]}}
The {{paranoia renderer|4}} is a [[custom renderer]] for {{goldsrc|4.1}}, which replaces the default [[OpenGL]] renderer with one containing new enhanced features. It was built upon the {{hlsdk|3.1}} for the original version of {{paranoia|3.1}}, and is open source.


== Features ==
== Features ==
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* {{Code|TBD}} [[Alternative Way]]
* {{Code|TBD}} [[Alternative Way]]
* [[MH_ParanoiaRenderer|CS 1.6 Plugin Metahook for Paranoia renderer]]
* [[MH_ParanoiaRenderer|CS 1.6 Plugin Metahook for Paranoia renderer]]
{{Gs-branch-navbox}}

Revision as of 16:46, 26 April 2024

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Stub

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The Paranoia HLSDK fork Paranoia HLSDK fork is a custom renderer for GoldSrc GoldSrc, which replaces the default OpenGL renderer with one containing new enhanced features. It was built upon the Half-Life SDK for the original version of Paranoia, and is open source.

Features

Media

Paranoia - Screenshot 3.jpg
Paranoia - Screenshot 5.jpg
Paranoia - Screenshot 7.jpg
Paranoia - Screenshot 8.jpg
Paranoia - Screenshot 10.jpg

Availability