Dod bomb target: Difference between revisions
		
		
		
		
		
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Note:Entity is missing from the valve dod.fgd file - june 28 2006 update
		
	
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: <string> Control point which the entity captures, or helps capture, when detonated  | : <string> Control point which the entity captures, or helps capture, when detonated  | ||
*   | * {{kv enabledisable}}  | ||
*   | * {{kv angles}}  | ||
==Inputs ==  | ==Inputs ==  | ||
*   | * {{i enabledisable}}  | ||
==Outputs==  | ==Outputs==  | ||
Revision as of 21:38, 11 July 2006
Entity Description
This entity is represented visually by a grey or yellow outline of weapon_basebomb. In turn it represents a detonation location within the map.
Keyvalues
- targetname
 
- <string> Name given to the entity
 
- bombing_team
 
- <choices> The team that will be placing a bom at this point
 
Value Description 1 Both 2 Allies 3 Axis 
- target_control_point
 
- <string> Control point which the entity captures, or helps capture, when detonated
 
Inputs
Outputs
- OnBombExploded
 
- Sent when the bomb explodes
 
- OnBombPlanted
 
- Sent when a bomb is planted
 
- OnBombDefused
 
- Sent when a bomb is defused
 
- OnKillPlanter
 
- Sent when a player who is planting a bomb dies 
Note:May not work 
- OnKillDefuser
 
- Sent when a player who is defusing a bomb dies 
Note:May not work