Dod bomb target: Difference between revisions
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Note:Entity is missing from the valve dod.fgd file - june 28 2006 update
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: <string> Control point which the entity captures, or helps capture, when detonated | : <string> Control point which the entity captures, or helps capture, when detonated | ||
* | * {{kv enabledisable}} | ||
* | * {{kv angles}} | ||
==Inputs == | ==Inputs == | ||
* | * {{i enabledisable}} | ||
==Outputs== | ==Outputs== |
Revision as of 22:38, 11 July 2006

Entity Description
This entity is represented visually by a grey or yellow outline of weapon_basebomb. In turn it represents a detonation location within the map.
Keyvalues
- targetname
- <string> Name given to the entity
- bombing_team
- <choices> The team that will be placing a bom at this point
Value Description 1 Both 2 Allies 3 Axis
- target_control_point
- <string> Control point which the entity captures, or helps capture, when detonated
Inputs
Outputs
- OnBombExploded
- Sent when the bomb explodes
- OnBombPlanted
- Sent when a bomb is planted
- OnBombDefused
- Sent when a bomb is defused
- OnKillPlanter
- Sent when a player who is planting a bomb dies
Note:May not work
- OnKillDefuser
- Sent when a player who is defusing a bomb dies
Note:May not work