Sv turbophysics: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(Rewrite)
Line 1: Line 1:
When '''sv_turbophysics''' is non-zero, players do not enable physics object motion by touch. To move them in turbophysics mode, they must press the use key on them.
{{wrongtitle|title=sv_turbophysics}}
[[Category:Glossary]] [[Category:Console Variables]]


This is on by default for DoD:S. For it to work in CS:S, the round must be restarted after enabling it.
This [[Wikipedia:Boolean datatype|boolean]] [[ConVar]] enables/disables turbophysics on the server. It's only on by default in DOD:S.


{{stub}}
When '''sv_turbophysics''' is non-zero, players can't move physics objects by touch. To move them in turbophysics mode, they must press the use key. This prevents collisions and as a result less CPU-power but physics behaviour will be less realistic.
[[Category:Console Variables]]
 
{{Syntax|<code>sv_turbophysics <boolean></code>}}

Revision as of 03:14, 9 July 2006

Template:Wrongtitle

This boolean ConVar enables/disables turbophysics on the server. It's only on by default in DOD:S.

When sv_turbophysics is non-zero, players can't move physics objects by touch. To move them in turbophysics mode, they must press the use key. This prevents collisions and as a result less CPU-power but physics behaviour will be less realistic.

Syntax: sv_turbophysics <boolean>