OpenGL: Difference between revisions
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Note:To enables Rudimentary Shadows r_shadows must be set to 1
Note:Rudimentary Shadows in Half-Life were add in the 25th Anniversary update.
Note:Water ripple from Quake replace by Water waves but not in Software Renderer the water ripple is used.
Note:To enables Rudimentary Shadows r_shadows must be set to 1
Utopic Tahu (talk | contribs) |
Utopic Tahu (talk | contribs) |
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* '''Water waves''' | * '''Water waves''' | ||
{{note|Water ripple from Quake replace by Water waves but not in [[Software renderer|Software Renderer]] the water ripple is used.}} | {{note|Water ripple from Quake replace by Water waves but not in [[Software renderer|Software Renderer]] the water ripple is used.}} | ||
*'''Texture Filtering''' - Quake ([https:// | *'''Texture Filtering''' - Quake ([https://quake.fandom.com/wiki/GLQuake GLQuake]) simply Texture Filtering | ||
=====Since 2013 SteamPipe Update ===== | =====Since 2013 SteamPipe Update ===== |
Revision as of 10:32, 20 March 2024
Todo: Write about custom OpenGL renderer in
Xash3D/
Paranoia/
Cry of Fear and etc. (
Counter-Strike Neo?[Clarify])




OpenGL is a 3D graphics API, which is used by the hardware renderers of GoldSrc and
id Tech 2, as well as some
Source 2 games.
Id Tech 2 engine (GLQuake) OpenGL
Features
- Experimented Reflections
- Transparent Water
- Rudimentary Shadows


- Texture Filtering
- Water ripple
Goldsrc engine OpenGL

Screenshot in-game of
Half-Life, using OpenGL.

Features
- Colored lighting - Quake simply had monotone lighting
- Transparent textures - Glass can now be used in maps
- Water waves

- Texture Filtering - Quake (GLQuake) simply Texture Filtering
Since 2013 SteamPipe Update
- MSAA anti-aliasing - GoldSrc now natively support anti-aliasing, specifically, MSAA 4X, which is enabled by default on most modern hardwares. This will reduce the amount of jagged edges/staircases effect on the geometry.
Since 25th Anniversary
- Rudimentary Shadows

Source engine OpenGL
OpenGL uses togl converts DirectX shaders to OpenGL for macOS and Linux
Dxlevel 92
Dxlevel 92 is the OpenGL equivalent to DirectX 9 (Dx9)
Features
- Refractions with the use of a bump-map
- High-quality reflective water (used frequently)
- Softer edge dynamic shadows
- Normal-mapped lighting on models
- Improved-quality specular effects
- High dynamic range rendering (disabled by default)
- Phong shading
- Color Correction
- Motion Blur
Dxlevel 97
Dxlevel 97 is the OpenGL equivalent to DirectX 9 Shader Model 3 (Dx9.0c)
Features
- Lightwarp support
- High dynamic range rendering (enabled by default)