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Info null: Difference between revisions

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{{tabs|Info null|goldsrc=1|source=1|main=source}}
{{tabs|Info null|goldsrc=1|source=1|main=source}}
{{CD|CNullEntity}}
{{CD|CNullEntity}}
{{This is a|name=info_null|e0}}
{{this is a|point entity|name=info_null}}


It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the [[VMF]] file, using the entity's comments box.
It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the [[VMF]] file, using the entity's comments box.

Revision as of 16:27, 17 May 2024

C++ Class hierarchy
CNullEntity
CBaseEntity

info_null is a point entity available in all Source Source games.

It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the VMF file, using the entity's comments box.

Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn.


Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See Also