Trouble in Terrorist Town: Level Creation: Difference between revisions
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Making maps for {{game name|ttt|name=Trouble in Terrorist Town}} is essentially the same as creating maps for other {{src|4.1}} games with a few exceptions. TTT has its | Making maps for {{game name|ttt|name=Trouble in Terrorist Town}} is essentially the same as creating maps for other {{src|4.1}} games with a few exceptions. TTT has its FGD file available [[Garrys Mod.fgd/Trouble in Terrorist Town.fgd|here]] which includes gamemode-specific entities. Map examples are available at https://www.troubleinterroristtown.com/development/mapping/ | ||
== Entities == | == Entities == |
Revision as of 12:41, 19 March 2024

You can discuss the changes here.
A Level Creation Guide for Template:Game name
For general mapping tutorials, see Category:Level Design
For Template:Game name see here
You need for Trouble in Terrorist Town:
Garry's Mod
Counter-Strike: Source (Materials, Textures, Models)
Getting StartedSpecial Objects |
Making maps for Template:Game name is essentially the same as creating maps for other Source games with a few exceptions. TTT has its FGD file available here which includes gamemode-specific entities. Map examples are available at https://www.troubleinterroristtown.com/development/mapping/
Entities
ttt_credit_adjust This entity allows you to give or take credits away from a Detective or Traitor player.
ttt_damageowner This entity allows you to correctly attribute damage to the player that activated it. (Traitor traps, etc)
ttt_game_text This entity allows you to display text on the screens of a role, or all players
ttt_logic_role This entity allows you to check if the role of the !activator
ttt_map_settings This entity allows you to control things related to your map, like player models or prop procession.