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Weapon 9mmAR (GoldSrc): Difference between revisions

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(Created page with "{{This is a|name=weapon_9mmAR|e0|engine=1|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} {{todo|Add image(s) for this entity.}} The weapon can...")
 
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{{This is a|name=weapon_9mmAR|e0|engine=1|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
{{this is a|point entity|name=weapon_9mmAR|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
{{todo|Add image(s) for this entity.}}
{{todo|Add image(s) for this entity.}}



Revision as of 20:23, 17 May 2024

weapon_9mmAR is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

Todo: Add image(s) for this entity.

The weapon can hold 50 rounds and up to 300 rounds can be carried (including a round into the weapon), and 10 20mm grenades. A box of bullets can be placed with ammo_9mmAR.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.