User:SirYodaJedi/Source map compiler wishlist: Difference between revisions

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(Created page with "Features I'd like to see in custom compilers for {{src13sp}}, {{src13mp}}, and {{strata}} == BSP/CSG == * func_group * Ability to set func_group and func_detail as nonsolid (...")
 
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* bounced named lights
* bounced named lights
* toggleable shadows for brush entities, handled in a similar manner VHLT's [[light_shadow]] (so they'd be controlled by a regular [[light]] entity in-game)
* toggleable shadows for brush entities, handled in a similar manner VHLT's [[light_shadow]] (so they'd be controlled by a regular [[light]] entity in-game)
* toggleable texlights, handled in a similar manner VHLT's [[light_surface]] (so they'd be controlled by a regular [[light]] entity in-game)

Revision as of 12:05, 2 March 2024

Features I'd like to see in custom compilers for Source 2013 Singleplayer, Source 2013 Multiplayer, and Strata Source

BSP/CSG

  • func_group
  • Ability to set func_group and func_detail as nonsolid (ex: for foliage).
  • Ability to override the contents of func_group and func_detail (ex: for grates).

VIS

It's fine, really.

RAD

  • 64-bit executable
  • bounced prop_static lighting (bouncing both ways between props and lightmaps); this would be really beneficial on lightmapped props
  • bounced named lights
  • toggleable shadows for brush entities, handled in a similar manner VHLT's light_shadow (so they'd be controlled by a regular light entity in-game)
  • toggleable texlights, handled in a similar manner VHLT's light_surface (so they'd be controlled by a regular light entity in-game)