Game mp gamerules: Difference between revisions
Jump to navigation
Jump to search
Important: This entity does not offer management of all multiplayer gamerules; some gamerules can only be changed through console commands.
MyGamepedia (talk | contribs) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 1: | Line 1: | ||
{{ | {{this is a|point entity|name=game_mp_gamerules|game=Black Mesa}} This entity allows mappers to control some multiplayer gamerules via [[Hammer]] and I/O. | ||
{{important| This entity does not offer management of ''all'' multiplayer gamerules; some gamerules can only be changed through console commands. {{todo|Document all known cvars that can change multiplayer gamerules.}}}} | {{important| This entity does not offer management of ''all'' multiplayer gamerules; some gamerules can only be changed through console commands. {{todo|Document all known cvars that can change multiplayer gamerules.}}}} | ||
{{back | Black Mesa Level Creation}} | {{back | Black Mesa Level Creation}} |
Revision as of 20:51, 17 May 2024
game_mp_gamerules
is a point entity available in Black Mesa. This entity allows mappers to control some multiplayer gamerules via Hammer and I/O.

Todo: Document all known cvars that can change multiplayer gamerules.
Keyvalues
- EnableCanisterDrops <void>
- Enable canister drops on death (canisters drop enabled by default), from a player after death will drop item_ammo_box which will contain most of the player's ammunition.
- DisableCanisterDrops <void>
- Disable canister drops on death (canisters drop enabled by default), from a player after death will drop nothing with exception of corpuses.
- SetPointsPerFrag <integer >
- Set how many points players will get for each kill. Doesn't effect suicide points.