Xen spore large (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
Warning:
(Created page with "{{This is a|name=xen_spore_large|e0|engine=1|game=Half-Life|game1=tfc}} {{todo|Add image(s) for this entity}} ==Description== This entity places a model of a xen spore sac int...") |
m (fixing key values) |
||
| Line 5: | Line 5: | ||
==Key Values== | ==Key Values== | ||
{{Hl1_kv_targetname}} | {{Hl1_kv_targetname}} | ||
{{kV Angles}} | {{kV Angles}} | ||
{{hl1_kv_renderfields}} | {{hl1_kv_renderfields}} | ||
[[Category:Entities]] | [[Category:Entities]] | ||
Revision as of 05:59, 17 February 2024
xen_spore_large is an e0 available in
Half-Life and
Team Fortress Classic.Template:1 topicon
- The
{{{game1}}}parameter is inconsistent with the name defined by the {{tfc}} template. This can most likely be fixed by setting the value of the{{{game1}}}parameter toTeam Fortress Classic. - The
{{{engine}}}parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Todo: Add image(s) for this entity
Description
This entity places a model of a xen spore sac into the map. The model is purely decorative, but does have clipping.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Render Mode (rendermode) <choices>
- Render Mode to use.
Render modes - Normal
- Color
- Texture
- Glow
- Solid
- Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Render effects - Normal
- Slow Pulse
- Fast Pulse
- Slow Wide Pulse
- Fast Wide Pulse
- Slow Fade Away
- Fast Fade Away
- Slow Become Solid
- Fast Become Solid
- Slow Strobe
- Fast Strobe
- Faster Strobe
- Slow Flicker
- Fast Flicker
- Constant Glow
- Distort
- Hologram (Distort + fade)