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{{This is a|c0|name=$contents}} It specifies a list of the [[Contents flags|contents types]] to use for [[CollisionProperty|SolidMask]] tests during non-hitbox traces. | {{This is a|c0|name=$contents}} It specifies a list of the [[Contents flags|contents types]] to use for [[CollisionProperty|SolidMask]] tests during non-hitbox traces. | ||
* This feature was specifically added to allow us to make things like fences out of props instead of brush models. | * This feature was specifically added to allow us to make things like fences out of props instead of brush models. | ||
* See also | * See also {{cmd|$jointcontents}}. | ||
== Example == | == Example == |
Revision as of 13:22, 15 February 2024
$contents
is a c0 available in all Source games. It specifies a list of the contents types to use for SolidMask tests during non-hitbox traces.
- This feature was specifically added to allow us to make things like fences out of props instead of brush models.
- See also $jointcontents.
Example
$contents "monster" "grate"
Available contents types are:
- grate
- Makes it a grate.
- Grates are not solid to bullets or line of sight, but solid to everything else.
Bug:Does not function correctly in
; see %CompilePassBullets for specifics. [todo tested in ?]
- monster
- Marks it as a monster[Why?], better known in Source as an NPC.
- notsolid
- Makes it not solid to anything.
- Nonsolid cannot be combined with any other contents flags.
- solid
- Makes it solid.
- Solid is the default value, so this parameter is usually used only for the $jointcontents command, to make a solid child of a non-solid parent.
- ladder
- Makes it a ladder.
- Whether a prop ladder is actually climbable is dependent upon the game; see Working Ladders.
Additional contents from bspflags.h
can be set via Source Model Skin Editor, although results may vary.