$contents: Difference between revisions
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SirYodaJedi (talk | contribs) m (→Example: content_type is not a thing; they're called contents flags) |
SirYodaJedi (talk | contribs) m (→Example) |
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: {{bug|Does not function correctly in {{tf2}}{{css}}{{csgo}}; see {{ent|%CompilePassBullets}} for specifics.}} | : {{bug|Does not function correctly in {{tf2}}{{css}}{{csgo}}; see {{ent|%CompilePassBullets}} for specifics.}} | ||
; {{code|monster}} | ; {{code|monster}} | ||
: Marks it as a [[monster]]{{why}}, better known in Source as an NPC. | : Marks it as a [[monster]]{{why}}, better known in Source as an [[NPC]]. | ||
; {{code|notsolid}} | ; {{code|notsolid}} | ||
: Makes it not solid to anything. | : Makes it not solid to anything. |
Revision as of 13:17, 15 February 2024
$contents
is a c0 available in all Source games. It specifies a list of the contents types to use for SolidMask tests during non-hitbox traces.
- This feature was specifically added to allow us to make things like fences out of props instead of brush models.
- See also $jointcontents.
Example
$contents "monster" "grate"
Available contents types are:
- grate
- Makes it a grate.
- Grates are not solid to bullets or line of sight, but solid to everything else.
Bug:Does not function correctly in
; see %CompilePassBullets for specifics. [todo tested in ?]
- monster
- Marks it as a monster[Why?], better known in Source as an NPC.
- notsolid
- Makes it not solid to anything.
- Nonsolid cannot be combined with any other contents flags.
- solid
- Makes it solid.
- Solid is the default value, so this parameter is usually used only for the $jointcontents command, to make a solid child of a non-solid parent.
- ladder
- Makes it a ladder.
- Whether a prop ladder is actually climbable is dependent upon the game; see Working Ladders.
Additional contents from bspflags.h
can be set via Source Model Skin Editor, although results may vary.