Cycler wreckage (GoldSrc): Difference between revisions
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(Created page with "{{KV|Frames per Second|intn=framerate|string|Rate at which the sprite should animate, if at all.}} {{This is a|name=cycler_sprite|e0|engine=gldsrc}} A simple entity that is us...") |
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{{This is a|name=cycler_wreckage|e0|engine=gldsrc}} The cycler_wreckage entity creates a [[sprite]] and generates a constant plume of smoke around it. Presumably intended for a fire sprite to create the impression of a blaze. | |||
{{This is a|name= | |||
== Key Values == | == Key Values == | ||
{{Hl1_kv_targetname}} | {{Hl1_kv_targetname}} | ||
{{KV Angles}} | {{KV Angles}} | ||
{{ | {{KV|Sprite Name|intn=model|string|The material to draw.}} | ||
{{ | {{KV|Scale|intn=scale|float|Scale multiplier of the sprite.}} | ||
{{KV|Framerate|intn=framerate|string|Rate at which the sprite should animate, if at all.}} | |||
{{Hl1_kv_renderfields}} | {{Hl1_kv_renderfields}} | ||
== Flags == | |||
* <code>[32]:</code> Toggle | |||
* <code>[64]:</code> Start On | |||
== See also == | == See also == | ||
* {{ent|cycler (GoldSrc)|alt=cycler}} | * {{ent|cycler (GoldSrc)|alt=cycler}} | ||
* {{ent| | * {{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}} | ||
* {{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}} | * {{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}} |
Revision as of 14:42, 10 February 2024
cycler_wreckage
is an e0 available in all GoldSrc games.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
The cycler_wreckage entity creates a sprite and generates a constant plume of smoke around it. Presumably intended for a fire sprite to create the impression of a blaze.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Sprite Name (model) <string>
- The material to draw.
- Scale (scale) <float>
- Scale multiplier of the sprite.
- Framerate (framerate) <string>
- Rate at which the sprite should animate, if at all.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
Flags
[32]:
Toggle[64]:
Start On