Env physexplosion: Difference between revisions
Jump to navigation
Jump to search
Note:Env_physexplosions set to emit a fairly low force, can be useful to get lights swinging or floating debris moving.
(A env_physexplosion is NEVER visible.) |
m (→See Also: Fixed akilling links) |
||
Line 38: | Line 38: | ||
==See Also== | ==See Also== | ||
* [http://www. | * [http://www.sourcemapping.org/akg/tutorials/wiseExplosion.asp Explosions for effect] | ||
* [http://www. | * [http://www.sourcemapping.org/akg/tutorials/wisePhysbox2.asp Method of propelling objects] | ||
* [http://www. | * [http://www.sourcemapping.org/akg/tutorials/wiseCollapse.asp Creating wall collapses] | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 06:04, 17 June 2006
Entity Description
An entity that applies a physical force to physics objects within its radius, anything from a gentle nudge to a big explosion, depending on its magnitude. (The explosion will not be visible in itself.)
If its No Damage - Only Force flag isn't set, the object will also take damage from the explosion. (This damage is applied to the object only - the explosion will never directly damage the player.)

Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- magnitude
- <float> Amount of physics force applied by the explosion.
- radius
- <float> Clamp radius (0 = auto) If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
- targetentityname
- <target_destination> If specified, the explosion will only affect the matching entity.
Flags
- 1 : No Damage - Only Force
- Don't make the object take damage from the explosion.
Inputs
- Trigger the explosion.