Env physexplosion: Difference between revisions

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(A env_physexplosion is NEVER visible.)
m (→‎See Also: Fixed akilling links)
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==See Also==
==See Also==
* [http://www.akilling.org/akg/tutorials/wiseExplosion.asp Explosions for effect]
* [http://www.sourcemapping.org/akg/tutorials/wiseExplosion.asp Explosions for effect]
* [http://www.akilling.org/akg/tutorials/wisePhysbox2.asp Method of propelling objects]
* [http://www.sourcemapping.org/akg/tutorials/wisePhysbox2.asp Method of propelling objects]
* [http://www.akilling.org/akg/tutorials/wiseCollapse.asp Creating wall collapses]
* [http://www.sourcemapping.org/akg/tutorials/wiseCollapse.asp Creating wall collapses]


[[Category:Entities]]
[[Category:Entities]]

Revision as of 06:04, 17 June 2006

Template:Wrongtitle

Entity Description

Env physexplosion.png

An entity that applies a physical force to physics objects within its radius, anything from a gentle nudge to a big explosion, depending on its magnitude. (The explosion will not be visible in itself.)

If its No Damage - Only Force flag isn't set, the object will also take damage from the explosion. (This damage is applied to the object only - the explosion will never directly damage the player.)

Note.pngNote:Env_physexplosions set to emit a fairly low force, can be useful to get lights swinging or floating debris moving.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<float> Amount of physics force applied by the explosion.
  • radius
<float> Clamp radius (0 = auto) If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
  • targetentityname
<target_destination> If specified, the explosion will only affect the matching entity.

Flags

  • 1 : No Damage - Only Force
Don't make the object take damage from the explosion.


Inputs

Trigger the explosion.

Outputs

See Also